COLLAB2021 – WIP – AndyBegg

Forum Archive COLLAB2021 – WIP – AndyBegg

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  • #13741
    Andy Begg
    Participant

      Documenting my progress of the 2021 Colab.

      Let’s start with some relevant things I’ve created in the past.

      https://skfb.ly/6SJF8 Hand sculpted stylized boat rocks and sand

      https://skfb.ly/6CtCr WOW style tavern- hand painted

      https://skfb.ly/onrrt Dutch Medieval Townhouse – Modular Design

      https://skfb.ly/onrrv Medieval farm Building – Modular Design

      https://skfb.ly/6TMCP Scottish Grave Yard – hand-painted, trim sheets and seamless textures

      #65621
      Andy Begg
      Participant

        First roof wood parts are done,

        I’ve made 3 plank sizes long med short. I have 3 of each that can be copied where needed.
        Means I’ll only have 9 planks to sculpt. Small amounts of scaling should be okay to get them to fit in the other areas.

        The other parts such as the ridge beams and trim will mostly have to be unique, although I may be able to get away with mirroring or reusing a couple.

        #65622
        Andy Begg
        Participant

          Roof wood parts complete.

          Tiles tomorrow.

          I have a plan to use geo nodes for this as you can instance different tiles in an array.

          #65623
          Andy Begg
          Participant

            Homework Submission – Week 1 – Roof

            Hey @theluthier

            I got a little carried away with blocking out the scene this week.

            For the roof, I’ve made a set of parts that can be reused to keep the word down to a minimum.
            I have 3 of each beam that can be rotated, flipped, or mirrored to give a different look.
            I have 9 tiles and have been using Geo Nodes to randomize them with an array modifier.

            I’ll stick the up-to-date file on the Gdrive so you can have a look.

            I’m looking forward to doing some sculpting. 🙂

            #65624
            Shawn Blanch
            Participant

              I love the layout planning @andybegg and the clever use of instancing with geonodes.

              #65625
              Kent Trammell
              Participant

                @andybegg Incredible showing! You’ve leaped way beyond expectations and even blocked out the house, masonry accents, water wheel, bushes, trees, creek, rocks, and even lighting! WOW. On top of that you’ve structured your roof beautifully: Minimal pieces for maximum effect and variety. FANTASTIC WORK. I have to give you extra points for your efforts.

                I’m scraping the bottom of the barrel for some constructive criticism but I don’t have any! You’ve absolutely crushed it this week. I’m going to dig into your scene potentially scavenge for ground terrain + creek nuggets.

                Can’t wait to see all your roof bits sculpted 🤩

                #65626
                Andy Begg
                Participant

                  Thanks for the feedback!

                  It’s a really fun project can’t wait for it all to come together.

                  #65627
                  Andy Begg
                  Participant

                    Midweek  Update – Week 2 – Sculpting

                    Tile sculps are coming along nicely. I’ve been using the Zbrush stylized brushes for Blender https://gumroad.com/l/zMJlJ which has stencils that really speed up the workflow.

                    I’ve used both Multires and Remesh on these. but I find with multires the topology bunches up around the bevels or holding lines on the edges which were giving me issues on the sides or with any tiles that have cuts. So for the second last one, I’ve used remesh.

                    The downside to remesh is that tight cracks can merge and get muddy and sharp edges can be lost when remeshing.

                    For the last tile I’ve ditched the bevel and holing lines and did a multires with simple subdivide. this gave a more even topology but left some evidence of the hard edges of the lower mesh.

                    I may just use remesh for the final 4 tiles.

                     I’ve dabbled in some texturing, but it’s just a dirty vertex paint mask powering some colour changes and roughness, and a noise texture for some extra roughness and bump.

                    I haven’t decided if I’ll use substance painter yet for the texturing, but it would be nice to keep everything Blender.

                    I’ve sculpted one plank, for now, came out okay, in not sure about the swirly knots but it does look very stylised.

                    Texturing on the plank is very similar to the tiles

                    I also tested out a bake, on 1024 texture. came out pretty well I think.

                    #65628
                    Andy Begg
                    Participant

                      Homework Submission – Week 2 – Roof

                      Hey @theluthier

                      Unfortunately, I’ve not had enough time to sculpt all the pieces this week, it’s a lot of sculpting, and it’s not my strongest area.

                      I was very happy with the first plank and my tiles, but I’ve been struggling to replicate my early success with the other wood pieces.

                      I seem to keep overworking them, but I suspect that once they are baked and textured they will look okay.

                      See the post above for a breakdown of my work earlier in the week

                      Here is some cavity views of what I’ve got so far.

                      UV unwrapping and texturing won’t take me very long, so I’ll continue these into week 3 to get them finished 🙂

                      I’ve separated the master Blockout parts into a separate file for sculpting, and I’ve uploaded it to Gdrive as WIP_house_roof_andybegg_Sculpt_01.blend so you can have a look. 🙂

                      After UV unwrapping and texturing I can replace the masters in the main file and they should populate the rest of the roof.

                      Looking forward to hearing your thoughts.

                      Cheers,
                      Andy

                      #65629
                      Kent Trammell
                      Participant

                        Wow. WOW. @andybegg you and @legobenj are crusssshing these roof details! AND shockingly they look very similar in style. I’m so impressed 👏

                        My only note is that this particular crack feels a little off:

                        Maybe more like a sapling branch? Not jagged enough…something feels off. It’s also a very noticeable detail that will probably be obvious when instanced around. I’d recommend removing that crack.

                        With quality like this, I’m totally fine with you finishing up these details in week 3. Quality over speed!

                        #65630
                        Andy Begg
                        Participant

                          @theluthier

                          High praise from a master sculptor, and I heard you were a harsh grader 😉

                          I agree I’m not a fan of that crack either, I get rid of it. 🙂

                          #65631
                          Shawn Blanch
                          Participant

                            Looks like the style is a pass! Keep up the great work. I agree with the crack finding. Otherwise this is looking stellar.

                            #65632
                            Kent Trammell
                            Participant

                              Please tell me you’re going to post an update on this @andybegg 🙏

                              #65633
                              Andy Begg
                              Participant

                                Homework Submission – Week 2 – Roof 

                                Hey @theluthier

                                I’m still running a little bit behind on this one.

                                I still have the roof-trim pieces to complete and get everything replaced on the roof.

                                 I’m not overall that pleased with the consistency of my sculps, some parts I’m very happy with, other bits not so much.

                                Textures from the sculpt, I’m pretty much good with.

                                Here are some shots of the completed parts, some examples of the textures, and the tiles in place on the roof. 🙂


                                I’ll tag you in any further updates getting all the wood on the roof.

                                #65634
                                Andy Begg
                                Participant

                                  was just posting it 🙂

                                Viewing 15 posts - 1 through 15 (of 37 total)
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