Collab2021-WIP-notcastanza

Forum Archive Collab2021-WIP-notcastanza

Viewing 15 posts - 1 through 15 (of 25 total)
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  • #13727
    Ben Reichel
    Participant

      Collaboration 2021 workspace

      #65217
      Ben Reichel
      Participant

        Week 1 – WIP Submission.  FG – Tree (E)

        Tried to Matchup as close as I could.  I used the Skin Modifier.  I think I’m going to try using the geometry nodes for the leaves.

        Angle Shot

        #65218
        spikeyxxx
        Participant

          Looking great!

          Don’t forget to @theluthier to your homework submission (or is this still a WIP?).

          #65219
          Ben Reichel
          Participant

            @theluthier I forgot to tag you when I posted this yesterday

            #65220
            Ben Reichel
            Participant

              thanks @spikeyxxx 

              #65221
              Kent Trammell
              Participant

                Holy matched tree limbs, Batman! Very impressive commitment to authenticity @notcastanza. Way closer than I ever anticipated. You’ve easily earned full points + a little extra for the effort 👍

                My immediate question after seeing the first image was “But how does it look in 3D…” and I’m thrilled to see that you thought of that alredy. Looks awesome. My only note is that the center of the trunk feels awkwardly thin, like it would break trying to support the branches. I recommend thickening that up a bit and you’re golden:

                #65222
                Kent Trammell
                Participant

                  One other thing: Sculpting detail is going to look so good on this! However if you sculpt the whole trunk + branches you’re going to have a very busy week. I recommend only sculpting the area of the trunk I’ve highlighted in blue:

                  Very little chance the camera will be up in the branches close enough to see such detail. You should probably separate the non-highlighted branches into they’re own mesh for sculpting. Otherwise they’ll lag your sculpting experience big time.

                  #65223
                  Matthew Ullrey
                  Participant

                    @notcastanza I am liking how your TreeB is turning out. I like how you doubled the concept art to get the other side of the tree. 👍🏻

                    #65224
                    Ben Reichel
                    Participant

                      Week 2: Sculpting first attempt WIP

                      #65225
                      Ben Reichel
                      Participant

                        Week 2 – WIP Submission.  FG – Tree (E)

                        @theluthier @spikeyxxx 

                        I widened the trunk a little.  

                        I baked the highpoly to the lowpoly and then cleaned it up with texture painting.    I still need to work on the leaf branches but I feel like the profile is close to the image.  However, I messed up my camera angle but from front view the tree still matches the image.

                        I’m leaving the high poly tree in my blend file.  Not sure if you wanted that included.  I’ll need to figure out the Google Drive thing.

                        Multiple Lighting

                        Single Lighting

                        #65226
                        Vincent
                        Participant

                          Amazing work!

                          #65227
                          spikeyxxx
                          Participant

                            Looks fantastic Ben!

                            #65228
                            Ben Reichel
                            Participant

                              OH MY GOODNESS!!!  I spent a good 2 hours on texture painting the bark this morning.  I forgot to save the image file.  Oh the sadness.  Dang Dang Dang.

                              #65229
                              Ben Reichel
                              Participant

                                Well, deep breath and smile.  It is a new day.  

                                And, as long as I need to go in and redo some things, I’m planning on looking at my lowpoly tree with fresh eyes.  I am going to take this week and clean up all of the unnecessary edge loops.  I’m going to manually create seams and focus on getting a really tight texture map and new bake.

                                Time to make some lemonade.

                                #65230
                                Jonathan Lampel
                                Participant

                                  This is looking great! Easily full points for this week. Sorry to hear about the bark texture – I’ve done that too many times! I’m encouraging the other folks making trees to go the image texture on planes route, but since yours is right up close to the camera for the main shot I think individual leaves like you have it is fine. If you want to optimize at the end by baking out the colors and normals onto a more simple object that would be awesome, but I don’t think it’s a crucial requirement for this one. I would love to see some basic textures on the leaves and branches though once you have the trunk and bark wrapped up. 

                                  Again, this looks amazing, so keep up the excellent work! 

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