If these shapes in the exercise are not deforming, why are we using an armature to animate these shapes ?

Forum Archive If these shapes in the exercise are not deforming, why are we using an armature to animate these shapes ?

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  • #13447
    syboots
    Participant

      In the section about Objects vs Armatures, it was told to use armatures when we need to animate deformation of meshes or when animating camera rigs. So then why was this rig created for the exercise ?

      Forgive me, but I am not complaining. Recreating the rig from scratch alone was a great learning experience.

      #62765
      Wayne Dixon
      Participant

        The point is to  practice using a ‘rig’ with just a few controls before you go off and use one that has 100s of controls.

        And to learn the difference between animating 1 object with many controls VS many objects.

        All these keyframes belong to the one animation action, and therefore can more easily be edited.

        #62766
        syboots
        Participant

          Thanks. Thats Ozzum Ozzie.

          It would have been Awesome-r for someone with no XP in rigging if there was a video showing how the rig was created. Then again, not complaining, cuz I spent nearly 2 hours to figure out how it was done in the practice rig.

          Overall. Great course.

          #62767
          glenng910
          Participant

            I agree that a video ( or link to one) describing the rig would be helpful.  I am taking this course as part of a flow, and there has been no discussion yet about the Pose Mode.  I can only guess what it is.  But, the animation instructions are very clear and hopefully that is the point.  Blender is so complex that it must be very difficult to explain any one part without assuming some knowledge of some other part.   Good fun!

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