“Alien Abduction” Ufo Creation: Duerer’s Progress

Forum Archive “Alien Abduction” Ufo Creation: Duerer’s Progress

Viewing 15 posts - 1 through 15 (of 16 total)
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  • #13346
    Ingmar Franz
    Participant

      I’ve started to create my own UFO:

      “Is it time to panic?” πŸ˜±πŸ›Έ

      #62478
      Ingmar Franz
      Participant

        The aliens have upgraded their invasion fleet πŸ˜‰πŸ›Έ:

        #62479
        Ingmar Franz
        Participant

          Aliens at work πŸ˜‰πŸ›Έ:

          #62480
          Ingmar Franz
          Participant

            Further detailing the UFO with panels:

            #62481
            Shawn Blanch
            Participant

              Reminds me of a 1980’s film style!

              #62482
              Ingmar Franz
              Participant

                @blanchsb Shawn, I even thought at older films, not a special one but in the style of old black-and-white movies.

                #62483
                Ingmar Franz
                Participant

                  A short animation test of the “Abduction Beam”:

                  #62484
                  Ingmar Franz
                  Participant

                    The “Abduction Beam” in action as seen from the ground and from the orbit:

                    #62485
                    Ingmar Franz
                    Participant

                      With the completed rig it’s time for the UFO animation:

                      #62486
                      Adrian Bellworthy
                      Participant

                        Not a time to panic!!!!

                        Our Saviours are here….. πŸ‘½

                        #62487
                        Ingmar Franz
                        Participant

                          I’m still working on the rig. It’s lagging heavily when rotating the bone in the image below while in “Pose Mode”, but in “Edit Mode” the same rotation works fine. How can I fix this?

                          #62488
                          Ingmar Franz
                          Participant

                            The two bones in the bottom part of the screenshot above are used for opening the shutter and scaling the “Abduction Beam” with the help of “Drivers”. But I don’t see there a reason for the lagging.

                            #62489
                            Ingmar Franz
                            Participant

                              The lagging can be avoided by switching off the visibility of the UFO mesh object. But you have to either uncheck the “Exclude from View Layer” box (strange naming since the unchecking excludes) or turn off the “Global Viewport Visibility” (“Screen Symbol”) which switches off the visibility of the original object as well as of all instances in the same file or “Linked Duplicates” in external files:

                              The “Eye Symbol” also turns off the mesh object’s visibility but this doesn’t remove the lagging of the “Bone” movements in “Pose Mode”.

                              #62490
                              Ingmar Franz
                              Participant

                                The rig for the cannons is now complete:

                                Now, I need some laser beams πŸ›ΈπŸ“‘ πŸ˜‰!

                                #62491
                                Ingmar Franz
                                Participant

                                  A first laser test:

                                Viewing 15 posts - 1 through 15 (of 16 total)
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