Course Library
Learning Paths
Free Courses
Learn Blender 3D in the way that’s right for you.
Inner Circle
Where members share progress and help each other learn.
›
The Commons
A free Blender community open to artists of all skill levels.
Forum Archive › Piero’s Facial Mouth Shapes: Duerer’s Progress
Some facial mouth shapes for Piero:
Neutral Pose:
Up Max 1:
Extreme Pose Down at Max 2:
Out Max 1:
In Max 1: Manual Corrections in “Edit Mode” since the Mesh without the “Subsurf Modifier” isn’t dense enough for “Sculpting”:
On the way to the creation of a “Corrective Shapekey” for Piero when his lower beak “drops down”: “Join as Shapes” executed on the mesh duplicate:
Piero with his “Corrective Shapekey”:
Some slight “Shapekey” corrections at the bottom of lower beak: