@duerer Not technically sure what this does, however it is 100% necessary to make reflections on spheres in EEVEE match Cycles, and it also makes the reflection move (parallax motion) when you pivot around it, rather than just being painted on the surface which looks fake. I enabled “Custom Parallax” for the reflection cubemap in Blender and left its radius at the default. I only adjusted the reflection probe’s settings to specify the radius and clipping start of the probe itself. However, as you lower the custom parallax radius, the reflection has less and less movement and eventually will look the same as if you turned the setting off. Basically, switch to Cycles, look at what your reflection looks like, than switch back to EEVEE and adjust the custom parallax radius if necessary (for my scene, I left it at the default. Don’t forget to hit “Bake cubemap only” under Indirect Lighting in the Render tab to see your changes take effect (or turn on Auto Bake).