how can i make a realistic apple material all of mine look bad and fake i gave an example

Forum Archive how can i make a realistic apple material all of mine look bad and fake i gave an example

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  • #12534
    man5678
    Participant

      can someone please point me in the right direction how to make a realistic apple shader mine looks really bad  

      #59466
      spikeyxxx
      Participant

        There is an ‘older’ tutorial by Jonathan Williamson how to hand-paint an apple texture (he uses Photoshop, but you can also use Krita of course).: https://www.youtube.com/watch?v=SXT0Dhr5VPc

        Here is a procedural apple material:

        http://www.blenderinsight.com/en-hemsides-sektion/joakim-tornhill-rendered-apples/

        it has a link to the .blend file. Made for 2.79, but still working in 2.8+  if you adjust the Voronoi a bit. If you don’t want to use it, you still might be able to get an idea of how to make a material like that.

        Didn’t I mention already that both nature and food are actually quite hard in CG?

        #59467
        spikeyxxx
        Participant

          This one I hand-painted, but I am really bad at painting:

          #59468
          man5678
          Participant

            yeah I have seen that material but it is so complex  i could not understand it. https://materialw.wordpress.com/materials/apple-material/  this is another one that was very hard for me to understand, maybe if you have some spare time you can explain it to me I know its asking for a lot

            #59469
            man5678
            Participant

              this is what i came up with anything else to add like apples have vertical lines and small dots but how do I add em 🙁

              #59470
              spikeyxxx
              Participant

                If you are not able to analyze those procedural materials, just paint the textures (for the banana that is a lot easier anyway).

                To make those vertical lines he (in the link I provided) did something like this (I translated it to 2.83):

                And then you can distort that with a Noise Texture etc.

                Again, if you don’t get this, just paint…

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