I need some input on a problem.
I followed this video to make eyes for a sculpt I am working on, which turned out really great and I really liked them. Thing is, the sculpt is very large in scale, which I didn’t notice at first. It was when I was trying to plan some props/clothes/hair/etc that I saw the problem. So, I figured I’d reduce to life size.
Worked for the sculpt, not for the eyes because of the object coordinates. No big deal, I figured I’d just start over with a more to-scale mesh with transforms applied and new materials etc.
Man, it is not working out. 🙁
I had some success with the sclera mask, the veins and bump were not as good but passable. But I can’t get concentric rings in the iris no matter what I do.
I think the scale is just too small, but I need the eyes to be life-size. A real human eye is about an inch in diameter, and the first one I made is about 6 ft in Blender units. I have some tremor in my hands, so when I drag flags around sometimes they move too far. I tried typing in numeric values instead but it didn’t work either–I can’t seem to move the flags close enough regardless.
I saw the post about baking coordinates to a texture and wondered if I should just change the approach. No idea what approach to use, though.
What should I do? Any suggestions?
I’ve never managed to make a sculpt this nice before, and I really like how it’s looking so far. Now I can’t figure out how to move forward, so I have that really annoying kind of frustration that happens when it’s going really well until now. Blahhhh.
Edit: I ended up UVing and baking stuff to textures.