When applying the wood’s noise texture, stretching the Y value has different effects on different objects.

Forum Archive When applying the wood’s noise texture, stretching the Y value has different effects on different objects.

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  • #12159
    kixen2
    Participant

      So adding that noise texture to the bump node, then stretching the Y for that wood effect worked for 90% of the planks, but I noticed a few didn’t stretch the same as the others, as if their X and Y orientations are different, How would I go about fixing that? I tried applying transformations to the troubling planks, but no effect.

      #57586
      Karen Trevino
      Participant

        since the wood is sharing data,  you could try making a copy of the  material . 

        #57587
        Kent Trammell
        Participant

          It sounds like some of your planks have different orientations than the others. In such cases you could duplicate the material and stretch the X or Z scale texture value instead of the Y until it stretches in the correct direction.

          #57588
          kixen2
          Participant

            That is exactly what I should’ve done, and thank you for the reply! I have no idea why I didn’t think of it haha

            #57589
            kixen2
            Participant

              Thank you! Such a simple solution that I overlooked for some reason

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