[WIP] Sci-Fi door – Finding it hard to bake normals

Forum Archive [WIP] Sci-Fi door – Finding it hard to bake normals

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  • #11884
    harrisoncparker
    Participant

      Hi All, 

      I’m currently going through the Animated Sci-Fi Game Environment Creation in Blender 2.8 course and I’ve got to the Normal Baking section and im strugaling to get past this step with satisfactory results. I’ve followed the suggested ‘subdivided cage object’ method and they’re still coming out distorted.  I thought I would post my progress images here in the hopes that someone might be able to see where I’ve gone wrong.

      If anyone like to get an idea of what I’m aiming for here’s my full high poly:

      These are images of my group 1 low poly:

      Heres my low poly with the cage:

      My group 1  high poly:

      My distorted baked normals:

      #56283
      harrisoncparker
      Participant

        bump

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