Texture painting the shark

Forum Archive Texture painting the shark

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  • #11637
    Daniel Wilches
    Participant

      Hello,

      Now that I’ve finished the shark, how can I texture paint it? I’ve seen how texture painting is done in the Treasure Chest tutorial, but that chest had a clean mesh with edge loops I could mark as “seams”. 

      I’ve tried uv unwrapping the shark but then painting on it doesn’t look good.

      How is the process of texturing/uv unwrapping for this kind of sculptures where the mesh doesn’t have a clean topology?

      Thanks.

      #55609
      Shawn Blanch
      Participant

        @danielwilches  hey man I did a retopology of my shark which makes uv-unwrapping a lot easier for a clean topology to texture paint onto

        You can do a remesh or retopology. @theluthier talks a little about that on one of the shark courses.

        here’s a link of me doing my retopowith retopoflow

        https://blog.cgcookie.com/forums/topic/how-would-you-fix-the-text-on-the-wheels/

        #55610
        Daniel Wilches
        Participant

          I went back to the Shark videos and I see the instructor had explained the “Decimate” modifier (I had forgotten about it). I tried it and it works better for what I want that the Remesh. Remesh was not being friendly with the parts of my model that had a high level of detail (and “adaptivity” was giving me artifacts in the less detailed areas).

          I haven’t tried retopology as I saw Retopoflow is a paid addon, but I’ll take a look at how it works anyways.

          Thanks for your response!

          #55611
          Shawn Blanch
          Participant

            Yeah Retopoflow is paid and also still in the Beta stages, but I wanted to support the devs. Just saved up for it.

            That was the one from the video that he mentioned: decimate will probably do well enough for you. Save a copy of your project before you do it though.

            There is also a BlenderGuru video that I thought went pretty well into basic uv unwrapping quick and dirty for those who aren’t great at retopology and just want to get into the shading/texturing portion of their model.

            I’ll post that link here as well because I like his stuff too:

            https://m.youtube.com/watch?v=Ebx2qbBlvh0

            #55612
            Daniel Wilches
            Participant

              Ah, that video was just what I needed!

              Thanks!

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