Hi nosfero32,
know what you’re getting yourself into!
Here’s a simple example of an SDF of a line segment:

With Raymarching this could give for instance this (here the Raymarching stops at a certain, constant distance from the line):

You might wanna watch this video (to start with):
https://www.youtube.com/watch?time_continue=4&v=62-pRVZuS5c&feature=emb_logo
I haven’t found any Blender Raymarching videos, but the technique is used ‘a lot’ in games. If you Google SDF and Raymarching you’ll find a ton of resources, but you’ll have to ‘translate’ them to Blender.
It’s not an easy topic! Have fun and good luck.