Reason of why you’ve chosen that gradient node combination?

Forum Archive Reason of why you’ve chosen that gradient node combination?

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  • #11325
    kizilkrallik
    Participant

      I couldn’t get why you have chosen that specific nodes (combine xyz and substract) to combine with gradient node.

      #53066
      of Nodes & Noodles
      Participant

        It’s just another way to control texture coordinates without using a Vector Mapping node. You could easily replace the separate->math->math->combine nodes with a mapping node, but I believe the “separate axis” method to be more performant because you carry out operations only on the axes which you need, in this case X and Y.

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