What if you can’t get joints to bend and crease like you want?

Forum Archive What if you can’t get joints to bend and crease like you want?

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  • #11316
    artisticanarky
    Participant

      For example, I have a character that is flexible like a contortionist. Rigging the big parts is easy like the spine and lower arms/legs, but the parts where the arms and legs connect to the body don’t crease right even though I have tried different positions and repeatedly weight painted. The issue with that is that when I fix one part another isn’t deforming right. Am I probably weight painting wrong or should this be fixed with more bones and subdivisions?

      #53033
      Wayne Dixon
      Participant

        Hips and shoulders are a real problem area, and the solution depends on the specific model.

        However, here’s some things that can help

        -Good topology is a must, otherwise you’re not going to ever make it look good.

        -Experience helps, you will get better

        -you can add corrective shapes to fix the things you just can’t get working otherwise.

        (but get it as close as you can with straight skinny first)

        -You can try using a lower mesh deformation cage instead of rigging the actual mesh

        This can give better results

        -then try the corrective smooth modifier after the armature modifier in the stack.  Use a vert group to control the problem areas, rather than smoothing the entire model.

        Hope that helps.

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