Musgrave demystified

Forum Archive Musgrave demystified

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  • #11148
    spikeyxxx
    Participant

      Ever wondered what Lacunarity means in a Musgrave Texture Node? 

      Does it have anything to do with lagunes?

      No!

      Imagine a basic noise texture.
      Now divide its scale by, let’s say, 2.0.
      Repeat this a few times, let’s say 7 times.
      Add all 8 noise textures.

      The number we divided the scale (in our case: 2.0) by is called:
      Lacunarity. (So a Lacunarity of 1.0 always results in a single (basic) noise texture.)
      The number of times we repeat the dividing of the scale (in our case 7) is called:
      Octaves.
      How strong the original noise texture is compared to the scaled versions is called:
      (Fractal) Dimension.

      Now you still don’t know how to use the Musgrave Texture Node, but, you’ll hopefully have a better idea.
      And maybe you can now show off your knowledge at a party (although, what kind of parties do you go to, if you can impress people with this kind of…..)

      Here’s a small bonus:

      In a Voronoi Texture Node, you can find something like a Manhattan Distance.

      (There are many different ways to define a distance in mathematics, there even exists a distance definition, so that every point inside of a circle is its center!)

      Imagine going 3 Blender Units to the right and 4 Blender Units up. Then you will have travelled a distance of 5 BU. (The square root of 3 squared plus 4 squared.)

      The Manhatten distance you have travelled is 7 BU. ( 3 plus 4, you’ve guessed it!) Named after the streetplans of cities (maybe even Manhattan).

      #52508
      Char Hunter
      Participant

        @spikeyxxx  I shall refrain from dubbing thee 🤓 LOL.  

        Really though thanks for the info. 😁

        #52509
        Shawn Blanch
        Participant

          Wow I learned something unexpected today. Thanks for the golden-mustrave-ish nugget there @spikeyxxx  !

          #52510
          Jonathan Lampel
          Participant

            That’s a great explanation! The Musgrave texture is probably one of the least intuitive ones to work with, and I think this would help. 

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