Create world texture to prevent flickering when camera is angled towards sky?

Forum Archive Create world texture to prevent flickering when camera is angled towards sky?

Viewing 4 posts - 1 through 4 (of 4 total)
  • Author
    Posts
  • #10817
    Aubrie Lee
    Participant

      My desired starting camera angle is from below, looking upwards (I then have the camera rise and point downwards). A colored ground plane doesn’t solve the flickering problem. How could I create a simple world texture that would provide appropriate lighting but not cause flickering from any angle? Thank you!

      #51283
      Michael Mirn
      Participant

        Try to rotate your plane or go to the Edit Mode and modify it (add some geometry and bend it over your rocket). Or try to create a different primitive (like Ico Sphere) and just remove the front half.
        There are plenty of ways to achieve that)

        #51284
        Aubrie Lee
        Participant

          Thank you, Michael! I’ll try that (it will be good modeling practice anyway).

          #51285
          Michael Mirn
          Participant

            Something like that ^
            And don’t forget about “Object / Shade smooth” if these edges bother you or to scale up the outer loop to increase that mesh.  Hope that would help)

          Viewing 4 posts - 1 through 4 (of 4 total)
          • The topic ‘Create world texture to prevent flickering when camera is angled towards sky?’ is closed to new replies.