Dynamic Pivoting in Sculpting

Forum Archive Dynamic Pivoting in Sculpting

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  • #10758
    keenan18
    Participant

      Is there a way to adjust settings in Blender that would dynamically change the pivot point to the area of the mesh in which one is sculpting?

      I’m creating hair and I’ve set the pivot point to the middle of the sphere mesh. This is good as I form the basic shape, but as I begin to hone in on locks of hair to pull out the pivot needs to be changed. And as I go from lock to new lock I need to change the pivot. Things would flow much better if the active area was the pivot point.

      #51111

      If I remember correctly all you have to do is enable “Orbit around selection” in preferences under Navigation. This will have you orbit around your last brush stroke in sculpt mode.

      #51112
      keenan18
      Participant

        That is awesome. Thanks.

        #51113

        Your welcome! 🙂

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