Fins deform after joining.

Forum Archive Fins deform after joining.

Viewing 15 posts - 1 through 15 (of 18 total)
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  • #10723
    Blending Fruits
    Participant

      When I join the 5 rocket fins together they somehow deform?

      #50961
      Jake Korosi
      Participant

        Now that IS weird.  Hmmm.

        Have you tried applying scale and rotation to everything before joining?

        #50962
        Blending Fruits
        Participant

          Sadly, yes. I scaled it out a little and rotated it for a bit to see if it worked but the results are the same. Should I just remake the fin and see if that works out instead?

          #50963
          Mark Smith
          Participant

            applying location, rotation or scale is not the same as using them…

            1. with the n panel open check to see if rotation values are all at zero and scale values are all at one…

            2. if they are not then (with the fin object selected) using ctrl + a open the pie menu to apply these values…

            an alternate to this is to pull down the object menu in the header and find apply and select location rotation or scale…

            #50964
            Blending Fruits
            Participant

              Oh.. yea sorry I’m not that well versed in blender yet. But I tried to apply scale and rotation before joining but it didn’t work.

              #50965
              spikeyxxx
              Participant

                Hi Mark!

                I am not sure about this, but to me it looks like all five fins are deformed and it seems to be a Normals issue. My guess is also that this deformation was already there before joining the fins…

                Try this: select the fins, go into Edit Mode, press Shift-N  (Recalculate Normals).

                If this doesn’t help, please provide a link to your .blend file.

                #50966
                Blending Fruits
                Participant

                  It still doesn’t work, but thanks for the advice plus how do you provide a link? I’m really new to Blender, apologies for my lack of knowledge.

                  #50967
                  spikeyxxx
                  Participant

                    @marku you don’t have to apologize for being new to Blender;)

                    Anyway providing a link has nothing to do with Blender…

                    Upload your .blend file to Dropbox or Google drive or  cloud service you prefer and that will allow you to make a share link, which you can then paste here.

                    #50968
                    banxcreates
                    Participant

                      Hey marku,
                      I know it’s been a while since you posted this question, but I ran into the same issue. I realized I had extra vertices selected when extruding toward the RocketFuselage. Because of this an additional vertex was formed in the first Rocketfin, which I believe causes the additional copies to look deformed as one object. Hope this helps!

                      #50969
                      concrescence
                      Participant

                        If you have extra verticies why would it look any different?

                        #50970
                        banxcreates
                        Participant

                          Hey @concrescence,
                          I think this is in response to my comment. (Sorry new to commenting/responding on the forums) When I selected and extruded extra vertices, instead of the 2 that were shown in the video, then hit CTRL+J that’s when the deformation appeared. I didn’t even realize I selected additional vertices because my fin looked perfectly fine. It’s only when I joined everything I noticed the deformation. Not sure why that is once you hit join…
                          Sorry for the confusion on my original comment.

                          #50971
                          concrescence
                          Participant

                            I don’t use join that much, I seem to remember some it not working intuitively, If you have the old blend file with the extra verts could you upload it? I’m going to experiment with joining primitive objects (like cube, cone, etc…)

                            #50972
                            concrescence
                            Participant

                              Have you tried using the fill function in your projects I think you will like it. Lets say you join two cubes you can select the 2 verts from the sides of each then press ‘f’ to make a plane.

                              #50973
                              stawpeed
                              Participant

                                Deformed Fins

                                Hi there. im stucking at this deforming fins too. Here is the Blender file. Please help me to solve this problem.

                                #50974
                                spikeyxxx
                                Participant

                                  Hi stawpeed, thanks for the .blend file.

                                  You have double vertices in you fins:

                                  Remove doubles solves that:

                                  Easiest solution is to select all the five fins in Object Mode, then go into Edit Mode, select everything with A and then press M > Merge by Distance when using 2.83+ or press ALT+M > Merge by Distance if you are using 2.82 or before.

                                  Then you can join them.

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