hello!
it’s been a week since i’m stuck to the stage of adding and combing fur on my model, i’m not happy with the results and i’m starting to lose my mind 🙂
i’d like to achieve a quite realistic-fluffy look.
i’m working with eevee render engine and so far i noticed:
– (hair-hair shape type) strip instead of strand actually enables to show/render the parameters of the hair shape.
– (children-interpolated) i can set length and threshold to randomize a bit the length of the hair.
– (roughness-endpoint) another control to randomize hair (the rotation?).
– adding more particles settings can help achieve more realistic look (one for the short fur base layer, one for the longer fur layer).
so a first problem is that when i start adding hair through the particle edit mode, when i click on the spot, it doesn’t grow hair on the spot but actually surrounds the radius, with the result of unwanted hair on different spots.
then i cannot quite understand how to comb hair correctly, i watched tutorials, read guides, but i always end up with messy spots, i usually start combing on ortographic first (left, right, down, up) and then in perspective.
i attach the render of the stage where i’m at.
if anyone can help me i’d really appreciate it.
thanks!