Polybook – Thibault Caradec

Forum Archive Polybook – Thibault Caradec

Viewing 15 posts - 1 through 15 (of 78 total)
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  • #10559
    Thibault Caradec
    Participant

      Hello there, welcome to my beginner Polybook. Let’s hope it will be a long and learning journey with you here!

      #50246
      Thibault Caradec
      Participant

        I decided to give the Low Poly rocket launch tutorial a go, with a personal take on it.

        Almost done with the modeling parts, rocks and other assets on the ground incoming. 

        I stuck to the orignal drawing from Hergé. The launch pads may be too complex for low poly. I may remove them. (They won’t appear on the animation anyway). 

        #50247
        spikeyxxx
        Participant

          @otowa Great!

          Even before reading the text, I immediately recognized the Tintin rocket (if I’m not mistaken it’s also called that in english…. in dutch it’s Kuifje, don’t ask me why…)

          Looking forward to where this is going! (Now don’t say ‘to the moon’)

          #50248
          smurfmier1985
          Participant

            @spikeyxxx because of his hair of course Spikey, and because we Dutch people are weird with translations 😉

            #50249
            smurfmier1985
            Participant

              @otowa nice work so far! Looking forward to the finished animated product 🙂

              #50250
              Thibault Caradec
              Participant

                Pretty much done with the modeling and preparing the animation. Now let’s go for some smoke simulation!

                #50251
                Thibault Caradec
                Participant

                  I finished it! 

                  It was really nice and pretty simple tutorial, and in a way it made me think about trying some low poly modeling. 

                  #50252
                  Thibault Caradec
                  Participant

                    As said previously, I’m in a low-poly vibe now because of the rocket tutorial…

                    Let’s get started…

                    #50253
                    Thibault Caradec
                    Participant

                      I realize I will need A LOT of small details, but I’m commited to it. And damn, I never thought it could be that fun to do low poly. 

                      I had fun, making a bus stop! A bus stop! 

                       

                      #50254
                      Kaj Suominen
                      Participant

                        @otowa nice work. keep in mind with small details, that if you don’t plan on zooming on them on the shots, keep them even simpler and suggests the form what they are. helps to sell the pic, but you dont get overworked on stuff no one will see up close.

                        #50255
                        Thibault Caradec
                        Participant

                          Hmmm… I start to think I’m not going anywhere with that… 

                          I think I’ll give up on that one. I did not get what low poly is, in a way…

                          #50256
                          Thibault Caradec
                          Participant

                            So, as mentionned previously, I gave up on my small city. The main reason is : I need to understand what “low poly stylised” really is. 

                            I decided to start all over, with a different aim, and a different direction :

                            -No more a big scene, I’m aiming for an interior scene (American 50s dinner).

                            -I did not start by  laying out the whole scene, but I started by focusing on low poly asset design. 

                            -No fancy lighting from the start.

                            -Use of orthographic view, and don’t forget the final size of the asset on the render. 

                            -REFERENCES IMAGES, DAMN!

                            Let’s go :

                            Asset 1 : Dinner table, bench and chair

                            Reference 

                            Render 1

                            Render 2

                            Render for approximation of final size

                            Looks ok to me. Maybe not “stylized” enough? 

                            What do you guys think?

                            #50257
                            smurfmier1985
                            Participant

                              @otowa I like it 🙂 

                              Whether it’s stylized enough.. it depends on personal preference (there are many sorts of stylized) and the other diner assets you create (they have to fit together). But like I said, I like it.

                              At least my understanding is you will create the whole diner, asset by asset, but please correct me if I’m wrong.

                              Keep going!

                              #50258
                              Thibault Caradec
                              Participant

                                @smurfmier1985 Yes, that’s the idea, so I can try to keep the style under control, compared to what I did previously.

                                #50259
                                smurfmier1985
                                Participant

                                  @otowa yes, if everything matches up in style it will look like a cohesive scene 🙂 and you can always tweak the style later if you want to try stuff out, but I think it fits the style you’re going for

                                Viewing 15 posts - 1 through 15 (of 78 total)
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