[WIP] CGC Challenge #2 – Vehicles – Thibault Caradec

Forum Archive [WIP] CGC Challenge #2 – Vehicles – Thibault Caradec

Viewing 15 posts - 1 through 15 (of 26 total)
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  • #10447
    Thibault Caradec
    Participant

      Hello there!

      I decided to jump in this contest, even though I’m really a beginner. It will test what I actually learned from the first hard surface modeling tutorial. 

      After some hesitation, I decided to go for a futuristic Hover-Car.

      Here’s the starting blockout (that is still ongoing, of course).

      #48177
      smurfmier1985
      Participant

        Awesome! Welcome to the challenge 😊 I like your concept idea, looking forward to seeing this evolve over time. Hope you have fun 😎👍🏻

        #48178
        Thibault Caradec
        Participant

          End of my “day 1”. 

          Been modeling most of the base body of the car. Still needs cleaning of the mesh. The topology is far from ideal but the messed up parts will be covered with other items.

            

          #48179
          Kaj Suominen
          Participant

            @otowa looking good. and dont stress about topology too much, if its not going to be seen. no one will know, or care. if shading looks good, then its good. 🙂

            #48180
            Thibault Caradec
            Participant

              Adding aeration details…

              #48181
              Thibault Caradec
              Participant

                Some more progress today.

                Started modeling the “Hovering wheels” and the side decorations, even though I’m still not sure where I’m going with these.
                Added last aeration grids,rear mirrors and blocks for headlights.

                #48182
                spikeyxxx
                Participant

                  Beautiful shape! Maybe make the bottom edge less rounded?

                  #48183
                  Thibault Caradec
                  Participant

                    @spikeyxxx Good suggestion, I’ll see if it solves also my problem of : what do I do on the sides?

                    #48184
                    Thibault Caradec
                    Participant

                      The last suggestion from spikey helped a lot, and helps defining more shapes for the car.

                      I also added some “chrome line”, desperately trying to give more character to the car. 

                       I think it’s going somewhere… I don’t know where but I’m curious to find out.

                      And I know it’s way too early for that, but since I didn’t feel like doing much more modeling this evening, I spent a few minutes messing around with shader…

                      #48185
                      Thibault Caradec
                      Participant

                        SO… It was  not working. The thing is, if you remove wheels on a car, it looks like something is missing… Here is my current workaround to avoid having big pans of empty metal :

                        #48186
                        Kaj Suominen
                        Participant

                          @otowa looking good, just a thought, maybe the wheel arc doesnt have to go so up? like half the size and make it more circular on top, instead now its more cone shapes. maybe just tad higher than the front bumper.

                          #48187
                          Thibault Caradec
                          Participant

                            After following Kaj good suggestion about the wheel arcs, and starting to work on how the windshield and interior should be, I came across a conclusion : my doors are completely misplaced compared to the car, and in a way, the interior compartiment is just way too big for a 2 seat car. So… I completely shrunk the rear size forward.

                            Oh and I also decided that it was going to be a convertible/cabriolet (I don’t know which term is correct in english).

                            Now biggest part remaining are :

                            -Windshield

                            -The whole car interior

                            -The rear of the car, which was supposedly going to harbor a futuristic thrust motor, but I’m still unsure about this one…

                            #48188
                            Thibault Caradec
                            Participant

                              For whatever reason, I couldn’t get myself to sit at my desk and work on the car interior… So I spent some time on shaders and HDRI…

                              And seeing how it turns out gives me some fresh motivation to go on…

                              #48189
                              spikeyxxx
                              Participant

                                @otowa That looks gorgeous!

                                #48190
                                Thibault Caradec
                                Participant

                                  Finally started blocking and modelling the interior…

                                Viewing 15 posts - 1 through 15 (of 26 total)
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