Hello!
Currently, I have a semi-done gun made for a personal FPS Unity project. I would like to make more guns with proper animations, but would also like to have an option ingame to customize a character’s appearance. Surely copy-pasting detailed rigged hands in every gun model is stupid, and that is why am I asking for a little guidance.
As I understand correctly, I would need:
* High-detail rigged hands;
* Block-out rigged hands.
Those hands shall have the exact same properties (bone and joints count)
And then I simply “link” joints of high-poly hands in Unity to block-out ones? Is that difficult to do? Or, perhaps, there is a better way?