This one comes with a TIP!
So today, I’ve been working on the environment and I didn’t get very far. It took me forever to get the statues to be buried in the ground in stead of just penetrating it. I knew how to do it from the start, but to get it right takes a lot of experimenting. It’s not perfect yet, but it’s getting there. It will be covered in grass, so it won’t be that noticeable, but I want the foundation to be right, because otherwise everything might come tumbling down…
Now here’s the little tip:
if you have a large scene and want to use photo textures on the ground, you’ll need to scale down the texture and, even though the texture might be seamless, you will see the repetition.
This is what I do:
I use two (or more) similar looking ground textures and mix them using a procedural texture ( I like Musgrave for cases like this).
No tiling and no repetition…
These are by the way not the textures I am going to use, because they are too low quality, but I just use them for testing;)
