Hi there, I’m an intermediate blender animator. I have done a bit of modelling but not advanced in it. I’m currently working on a short film with CGI LEGO.
I’m wanting to convert a normal mesh object (eg a uv sphere) into a brick creation (LEGO).
Eventually I wish to apply this to simulations and complex models.
This however takes a lot of time to do manually. I was considering a script might be able to do this but I’m not that experienced in script capabilities. I know you can use dupliverts to create geometry at veticies and therefore create a 1×1 brick and assign it to certified at spaced intervals. What I really want to know is if random sized bricks can be used like this instead of identical 1×1 bricks? This would mean one large brick for multiple verticies. Like In the image above. As I want it to look realistic with a variety of brick sizes.
I hope this makes sense. Any advice would be extremely appreciated. Thanks in advance. I have heard of the Bricker script but I want to know how it works.