BC4-1810Homework Leonardo Jimenez

Forum Archive BC4-1810Homework Leonardo Jimenez

Viewing 15 posts - 1 through 15 (of 16 total)
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  • #10081
    lejimenezro
    Participant

      Hello 😀

      #43550
      lejimenezro
      Participant

        Hi this is my lighting exercise, i tried to add some volumetric light, but i cant get it perfectly it cause a lot of noise, and the denoiser create strange black spots., so i increase the samples to 4000 but it didn’t fix the problem,  🙁  And this is my toy car exercise, with this i didnt have any problem.

        #43551
        silentheart00
        Participant

          @lejimenezro Your day scene looks like it’s lit well.  Bummer about the volumetric light.

          Your truck shader is almost there; looks like some glossiness is missing and something else.

          Are you still working on the night scene?

          #43552
          Kent Trammell
          Participant

            Wow, 4000 samples wasn’t enough to clean the noise? That’s surprising to me..I’ve never needed that many samples before. Then again I’ve not explored volumetrics too much. Typically the splotchy spots come from the denoising algorithm not having enough samples to work with. But 4000 should be plenty. Hmmm…

            Your toy truck looks pretty good but the environment and floor appears to be completely desaturated (white and black). Kinda looks like that photo filter that keeps the focus in color while desaturating everything else. Is that the goal?

            Did you do the night time scene?

            #43553
            lejimenezro
            Participant

              @theluthier, in the truck exercise i want to give it a cold sensation, but probably i give it so much.

              #43554
              Kent Trammell
              Participant

                @lejimenezro Ok maybe saturate the HDRI toward a blue hue to achieve more of a cold feel. You’re on the right track for that mood!

                #43555
                Grady Pruitt
                Participant

                  @theluthier Is this a situation where upping the values in the light paths could help? Since cranking up samples didn’t.

                  #43556
                  Kent Trammell
                  Participant

                    @gradyp Hmm possible light paths could help the situation. Though typically more light paths takes longer to computer and thus longer to clean the image in my experience. But perhaps lowering the light paths is the way to go. That’s dangerous for interior renders, since they need every bounce to realistically emulate light. May be worth a shot though.

                    If you want to provide a download link to your .blend file @lejimenezro we’ll take a closer look at your settings.

                    #43557
                    lejimenezro
                    Participant

                      @theluthier , @gradyp   off course, sorry for answer so late, i was to busy  https://drive.google.com/open?id=1bVHFKUS7nyRrkEoDWEREP9cTiupEke7c

                      #43558
                      lejimenezro
                      Participant

                        an this is my homework jobs, i tried day and night lighting  in the car exersice, all do in evee 

                        this is my inspiration cg render

                        and this is my attempt

                        #43559
                        Kent Trammell
                        Participant

                          @lejimenezro Good work this week. I applaud your initiative to do a day and night version of your vehicle. Here’s my notes:

                          1. Both renders are on the dark side. The day time scene’s sun doesn’t feel nearly bright enough. The sharp shadows on the ground suggest it’s a bright sunny day but the intensity isn’t there. In the night scene, yes it should be dark, but it should also be visible what we’re seeing. Even for artistic license I recommend you brighten the scene beyond reality for the sake of visibility. You can convey darkness with a blue-ish color too rather than with black. Here’s some quick levels adjustments and color balancing to illustrate what I mean:
                          2. No apparent reflectivity. I don’t know if it’s the darkness making reflection invisible or what, but I see no strong evidence for any reflection in the scene. No reflection is a big negative for realistic and believable lighting. Remember “everything is shiny” as that guy on wikipedia said.
                          3. Contact shadows: Currently your render is lacking contact shadows which are crucial for making it look like objects are in close proximity and/or touching one another, like wheels to ground. I recommend A) turning on contact shadows for your light(s) and B) enabling AO (ambient occlusion) in your Eevee render settings.

                          Still I like the effort in these renders: It’s a B for this first half of the homework.

                          I think you’re really close with the light match. Lamp values, hues, saturations, and positioning look pretty spot on. The only note I have is again about contact shadows. In the image below, notice the darkening that’s taking place on the left where two objects touch / intersect:

                          It’s a B+ on the light match for me. Good work overall, Leonardo!

                          #43560
                          Zsolt Cseh
                          Participant

                            @lejimenezro nice progress is there, much less noise than at Week1, keep it up till Week5 when we will just get all the well deserved XPs 🙂

                            #43561
                            silentheart00
                            Participant

                              @lejimenezro A little late to the party.  I agree with Kent’s critiques.

                              #43562
                              lejimenezro
                              Participant

                                Homework

                                Hello here my homework

                                Character

                                Ligtmatch

                                Reference:

                                my work

                                #43563
                                malhomsi
                                Participant

                                  @lejimenezro  the goblin light is lovely ice work

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