Update one of the tutorials I referenced links to a free tool for wicker geometry node setups which is definitely working however it uses a massive amount of verts to get the result you’re after as I’ve noticed with some other methods. seems very difficult to populate a scene with the kinda styles that use wicker without adding a lot of verts. For ref my entire scene’s important bits are around 100,000 verts. The two wicker objects I’ve made to populate the scene have added 500,000 with minimal subdivision..